Spreading Spores: Decent bonus action battlefield control. You will likely only get one shot off with them because they only have 1hp, but luckily they come in right after your turn. 6th levelįungal Infestation: Being able to kill things and turn them into zombies is cool. The fact that it ends when you lose your temporary hitpoints is super rough at low levels but fine at high levels when it starts to outpace your Wild Shapes. Symbiotic Entity: This, combined with Shillelagh, helps the Druid become more viable in combat while still being able to cast spells. The CON save to avoid the damage hurts this ability a lot. Halo of Spores: Decent damage if you remember to use it every turn. Make sure to avoid casting this on constructs, undead, fiends, or elementals. You get the potential for more turns under the poisoned condition and a lasting effect which are both quite strong. The poisoned condition is a pretty strong one and this spell grants the condition on-hit for at least 3 turns. It can also be effective to block off a vantage point used by ranged enemies. Not great in an open field but if you can get the drop on an enemy or contain a group of enemies within the spell it can be very effective because it deals damage turn after turn, as long as the caster keeps concentration. SKIP.īestow curse is a better targeted debuff and is a full spell slot lower. It barely out damages 4th-level fireball and flat-out doesn’t work on some common creature types. Being able to fly and move through tiny cracks as an inconspicuous cloud can make getting into any heavily defended fortress a cinch.Ĥth-level single-target spell that targets a common save. This spell can honestly vie for the top “infiltration” spell over invisibility. Just make sure you have the spell slots to reassert your control or your undead horde will revolt. Depending on how many spell slots you have to work with, you can steadily grow your undead army. Essentially, you can use a 3rd-level spell slot to animate one undead, or reassert your control over four undead. For necromancers that are looking to guide a horde of undead, this is the best option you’re provided. More options for your bonus action and another body between you and the baddies. The only downside is that it targets CON. Very effective debuff that doesn’t require concentration. This cantrip because extremely effective when fighting undead creatures. Good damage and a solid debuff for creatures that are able to heal themselves. They use spores and fungi to improve your combat prowess, poison your enemies, and control the body of dead enemies. If you run it, let me know how it went for your party.Masters over life and death, Circle of Spores find beauty in decay. The monsters are stock and easy to deal with, but the environmental factors in this one make challenge hard to quantify. Total xp: 8400 Gp: 500 Trade goods: +/-800 Magic items: 1 very rareĪlways looking for feedback with regards to balancing. There waits the Medusa’s Child a giant snake mutated by old magic. The final encounter takes place in the dramatic setting of Medusa’s chapel. There is a room in which the PCs can have a short rest, if they can find it. The snakes have been modified so that they suffocate victims instead of sound crushing damage. In the first one they are hiding in a pond, and in the second the roots are so thick they cause total concealment. There are two rooms where the PCs are ambushed by Giant Constrictor Snakes. A swarm of poisonous snakes is hiding in the roots. Roots hang from the ceiling and make it hard to see. The first room is 5 feet deep in mud and earth, which is difficult terrain. The dungeon starts either with the PCs falling into a sinkhole, or entering voluntarily through a snake burrow. Imagine trying to deal with a giant constrictor snake while belly-crawling down a tight tunnel, or fighting while sinking in quicksand. This adventure is mostly about fighting snakes. Mechanically, it uses mobility and visual problems to make simple monsters terrifying. The dungeon is intentionally blank on either side so that it an be slotted in where it is needed. It's supposed to be a bridging piece that DMs can use to connect parts of their campaigns. The DM Help Network /r/DMAcademy /r/BehindTheTables /r/DMToolkit /r/DndMaps /r/DndAdventureWriter /r/DndMonsters Or use the Multireddit To ask questions please join our Discord, or use our weekly megathreadĮXPLORE THE WIKI ARCHIVES Message the Moderators You must include the full text in the body of your postĦ. Post free (or PWYW), ready-to-use, playtested DM resources that YOU createdģ. We are a library of resources and we're here to help!Ģ.
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